Fitmates

The Fitmates app allows users to connect with a community of fitness enthusiasts and join free group workout sessions happening near their location. Fitmates was designed to contribute to social good - helping lower-income groups to stay physically active and meet new friends. Project Timeline: March 2023 to April 2023.

Fitmates

My Role: UX designer – designing the app and website from conception to delivery.

Responsibilities: Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.

The Problem: Some people may feel isolated and do not exercise due to a lack of motivation, no access to suitable facilities, or financial constraints.

The Goal: Fitmates aims to connect people with others near them to exercise together. Group workouts, such as fitness classes, can provide a sense of community and motivation to exercise regularly. Exercising with others can also be a great way to socialize and make new connections, which can help combat feelings of isolation and loneliness.

Understanding the user

The first step in the design process is to understand who I am designing for - what drives them and how can the product drive their needs.

Research Summary

I conducted interviews and created empathy maps to understand the users I’m designing for and their needs. A primary user group identified through research was lower income individuals in urban areas with little to no physical activity. The user group confirmed initial assumptions about the target audience being mostly urban, with little knowledge of sports and a desire to save time, money and be healthier. Such users will engage with functional easy-to-use apps that offer a straightforward experience.

a woman with headphones holding a smartphone
a woman with headphones holding a smartphone
user persona sample
user persona sample
user persona sample
user persona sample
User Personas
”I haven't worked out in a while and feel intimidated/ self-conscious about exercising in a gym..”

- Paulin (User research subject)

”I sometimes see people running together at the park. How do I find running partners in my area?”

- Steven (User research subject)

a man in a black shirt and yellow shoes working out outside
a man in a black shirt and yellow shoes working out outside

Starting the design

After research it was time to get to the design. Paper wireframes / Digital wireframes / Low-fidelity prototype / Usability studies.

Digital Wireframes

During the initial design phase, I made sure to base screen designs on feedback and findings from the user research, addressing the identified user pain points.

a phone screen with a map
a phone screen with a map
a laptop screen showing a wireframe prototype on figma
a laptop screen showing a wireframe prototype on figma
Low-Fidelity Prototype

The low-fidelity prototype connected the primary user flow of exploring the map, selecting the desired workout, consult workout details, and join workout. The prototype was created to be used in a usability study with users.

a smartphone screen showing a workout schedule - wireframe
a smartphone screen showing a workout schedule - wireframe
Usability Studies: Findings
  • Users need a way to edit or view details on created workouts.

  • Users need clearer indications on the type of workouts available

  • The bottom nav bar should be reworked to be clearer as to what the function of each button is, and possibly reduce the number of options on the bar.

I conducted two rounds of usability studies. Findings from the studies helped guide the designs from wireframes to prototype.

Refining the design

Once I gathered insights from user research, I got back to my designs to iterate on earlier versions. Mockups / High-fidelity prototype /Accessibility.

Early designs included an “Info” button on the bottom nav bar, but after the usability studies, I polished the design and replaced that button with a button linking to the “Friends” section to emphasize the social features of the app. Icons and buttons were added to improve the UX.

a phone screen showing a map of a location on a map
a phone screen showing a map of a location on a map
a phone screen showing an app design with a map of a city
a phone screen showing an app design with a map of a city
a laptop screen showing a prototype for an app on figma
a laptop screen showing a prototype for an app on figma
High-Fidelity Prototype

The final high-fidelity prototype presented cleaner user flows searching workouts on the map. I also met user needs for more cues to easily move from one screen to another.

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a workout schedule on a smartphone screen - wireframe
a workout schedule on a smartphone screen - wireframe
a phone screen showing an app design for a workout app
a phone screen showing an app design for a workout app

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The usability study revealed a need to streamline the design of the “workout details” screen to better highlight important information. To do so I reworked the layout and hierarchy of content on the screen. I also used color to draw the attention of the users to the main functions.

Mockups
a phone screen showing an app design
a phone screen showing an app design
a phone screen showing an app design
a phone screen showing an app design
a phone screen showing an app design
a phone screen showing an app design
Accessibility Considerations

Used Icons and buttons – with careful attention to the components colors and height – to make navigation easier.

Used detailed imagery for product displays to help all users better understand the design

Provided access to visually impaired users through adding Alt text to images for screen readers.

a white number one with a green background
a white number one with a green background
a white and green icon with the number two
a white and green icon with the number two
a white and green icon with the number three
a white and green icon with the number three

Responsive design

Once the design of the mobile app was finalized, I moved on to design a responsive website, adapted to other screen sizes.

The responsive website’s architecture mostly follows the app’s navigation and features, but I added a landing page with information on how to download the app, as it is the easiest and preferred way to use Fitmates.

Mockups
a laptop computer screen showing a website design
a laptop computer screen showing a website design
a laptop computer screen showing a website design
a laptop computer screen showing a website design
a display of a mobile app design
a display of a mobile app design
a person holding a cell phone with a map on it
a person holding a cell phone with a map on it
a man and woman doing a pull up barbell
a man and woman doing a pull up barbell
a variety of app ui ux
a variety of app ui ux
Thank You!

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